Virtual Education and Summerchool (VirES) is the central feature of the Spationomy 2.0 project representing blended mobility for students rated
as the ECTS course. Virtual part is an introductory and initial online meeting of all the participants at the beginning of the course. There are three sessions in which students gain knowledge about other fields (geoinformatics, economy/business, game studies), supplemented by learning and teaching materials via simple e-learning system. This 3-session virtual part is focused on:
The physical mobility part of the VirES is represented by the 8-days course - Spationomy 2.0 summer school. This is a key activity of the project since the students will have a chance to meet in person, share their experiences and skills, establish international teams, play the simulation game and finally work on the new game rounds.
In the first cycle, the Summerschool will be held in Maribor (Slovenia).
The GameCon is a one-day event where local and international participants will have the opportunity to play the spatial economic simulation game developed during the previous Spationomy 2.0 activities (i.e. VirES). It is a unique encounter of people outside the partnership consortium, who will playtest the current stage of the Game Package. It is a logical last step in one year cycle of Spationomy 2.0 as regards the improvements, updates, and development of the simulation game.
There are three GameCons scheduled during the project lifespan - the first two in Utrecht (Netherlands), and the last one in Olomouc (Czechia) along with the final conference at the end of the project.
The Scientific Laboratory 2.0 - SciLab 2.0 - builds on a good practice from former Spationomy project activity, which was extremely beneficial and fruitful in terms of the scientific collaboration among the partner staff members (more than formerly planned number of scientific papers were finally published). The main focus of this interdisciplinary joint training is to encourage development and writing of scientific papers and scientific-popular materials. This will strengthen interdisciplinary cooperation and facilitate a joint research agenda. Last but not least the SciLab 2.0 event will also give a chance to check the project progress and set up the future steps of the team.